Textbooks on video game writing and design

Through insights and experiences of professional game writers, Game Writing captures a snapshot of the narrative skills employed in today’s game industry. This collection of practical advice provides the foundations to the craft of game writing, from the basics of narrative and nonlinear narrative to writing comedy for games and creating compelling characters. This new edition features additional content on script formatting, video game micronarratives, and massive multiplayer online games.

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Level designers build worlds, draw maps, set missions, and lay irresistible paths to make sure we keep playing their games late into the night. Bringing together interaction, usability and experience design, this book shows how design principles can be used to plan maps, encourage narrative interaction and build worlds. 22 illustrated interviews and case studies show how these principles translate to real world best practices for triple-A games through to low-budget indies.

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Browse all books in game studies and game design